The Definitive Guide to multiclass rules
The Definitive Guide to multiclass rules
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Moon/SunSCAG: Getting rid of a skill for the cantrip is situationally worth it. And the weapon proficiencies are redundant considering you’re proficient with the many weapons by now.
Wood Elf: Dexterity-focused fighters need look no even more. Coupled with the extra movement, this subrace ensures you'll be in range to dish it out anywhere.
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Polearm Master: this feat makes you really terrifying. In combination with a Battle Master’s Pushing attack you are able to defend a significant area by yourself. Also, the reward action attack action grants you even more damage output.
With the levels of Monk and Fighter, you may not take any from the capstones while in the artificer trees which I normally do playing a pure artificer. Thank you for that builds. Like I normally do with builds that click to read I uncover from the discussion boards I have an inclination to complete the artificer issue and tinker with them.
Variant: Two major-stat enhancements plus a feat give you countless alternatives. Feats are great for fighters because it accelerates the timeframe to becoming an over-average damage vendor.
Dragonborn also obtain a Strength raise, they get resistance to their respective dragon type, and they have a breath weapon, that may be probably quite useful (In particular cone effects) because you're possibly in melee anyway.
Glaive: in the event you’re taking the mounted combat or polearm master route, a Glaive is your best Good friend. High damage dice and access grant you the edge around most foes you’re looking for.
Greedy Arrow: the most powerful of your arrows, it bargains 2d6 now and 2d6 every time the focus on moves. What's more, it cuts down their speed.
Integrated Protection, which bestows upon the Warforged Particular defensive levels that can be enchanted with their armor. They receive these Rewards:
Because of these innate attributes, a Goliath Monk Source is going to be capable of dishing out vicious attacks and combos. Moreover, They could have just enough hardiness to endure prolonged battles and extreme disorders as compared to their teammates.
I'm missing some Max dex bonus so my dodge is capped at 7 (possibly i should really take fluidity as recommended). I am lagging evasion being a trapper nevertheless my reflex looks good with insightful reflex.
Animal handling may be very situational, but Intimidation is great in your case should you’re the tough and tumble type he said of fighter.
Hey there, so it looks like you're going truly hefty into the electrical imbue from what I am able to see at a look. That for one particular will definitely decreased your repeater damage.